ghoti_mhic_uait (
ghoti_mhic_uait) wrote2016-01-19 01:15 pm
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Games night
I went to play games with people last night, and squoze in three new-to-me games and an old favourite I haven't played in a while.
Colt Express which struck me as being a bit like RoboRally with trains. It's super cute, fun and quick to play, and might help as a compromise between 'I want to play RoboRally' and 'I don't have the mental energy for RoboRally' and accordingly have added it quite high up my internal games wishlist. I think this is one everyone in our house could enjoy - also it reminded me that I want to introduce RoboRally to my uninitiated partner.
7 Wonders which we don't play nearly often enough. It's a resource building game, with an interesting pass the hand mechanic, which J loves and I love and I don't know how any of my partners feel, but it's cute and fun.
Ivor the Engine, which is not the same as the Ivor the Engine game I have, and whose principle value is the art work. I think I marginally prefer ours, which is snakes and ladders on one side and a 'go round the board collecting stuff' on the other.
Port Royal, which is the same sort of 'mostly luck but it's how you play it' game as Kniffel, a small quick game which I really enjoyed and am not sure whether any of the rest of my family would or not. I barely manage to persuade them to play Kniffel, although J loved it when she was A's age, so maybe this is a game for A and me?
Colt Express which struck me as being a bit like RoboRally with trains. It's super cute, fun and quick to play, and might help as a compromise between 'I want to play RoboRally' and 'I don't have the mental energy for RoboRally' and accordingly have added it quite high up my internal games wishlist. I think this is one everyone in our house could enjoy - also it reminded me that I want to introduce RoboRally to my uninitiated partner.
7 Wonders which we don't play nearly often enough. It's a resource building game, with an interesting pass the hand mechanic, which J loves and I love and I don't know how any of my partners feel, but it's cute and fun.
Ivor the Engine, which is not the same as the Ivor the Engine game I have, and whose principle value is the art work. I think I marginally prefer ours, which is snakes and ladders on one side and a 'go round the board collecting stuff' on the other.
Port Royal, which is the same sort of 'mostly luck but it's how you play it' game as Kniffel, a small quick game which I really enjoyed and am not sure whether any of the rest of my family would or not. I barely manage to persuade them to play Kniffel, although J loved it when she was A's age, so maybe this is a game for A and me?
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Personally, I'd much rather the "other players can't shoot/punch you if there's an alternative" ability had floated between characters rather than being tied to Belle because she's so pretty. And I'd have preferred if the brutal/thieving abilities hadn't been assigned to the dark-skinned characters, the cunning ones to the light-skinned.
Then again, I pointed this out on BoardGameGeek and people tried to rip my head off. But a lot of the people had a "oh no, not Gamergate for board games" attitude which somewhat detracted from their credibility.
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